If anyone has any links to up-to-date, well-written, and easy-to-follow guides on the subject of porting Gamecube codes, those would be very helpful.ĮDIT 1: Related thread with PAL Gotcha Force hook address, ASM dumpĮDIT 2: Wondering if I should move this thread into a more active forum.ĮDIT 3: Cross-posted to to make this topic more visible. If it helps, I have access to the original NTSC-U game disc, and I can run the game via Dolphin, so I guess I can generate RAM dumps if necessary. If it's not too much to ask, NTSC-U ports of Ralf's other PAL Gotcha Force codes would be great to have, as well. SourceIs there anyone here who knows how to port codes like these? Is there no way to port them without the original game disc? My friends and I would really appreciate any help getting these codes ported from PAL to NTSC-U. Game with the 'Make Game Save Valid' code turned on. Start F-Zero GX with your destination memory card in port A and save your Copy your game save from your source memory card to your destination memoryģ. Video Creativity Video Creativity Products. Launch the converter and open a DVD Start Movavi Video Converter. This article will show you not only how to convert video from NTSC to PAL, but also how to convert NTSC DVD to PAL DVD step by step (Windows 10 included). Download for Free Download for Free Step 2. After the download is complete, run the installation file and follow the on-screen instructions. Memory Card -> Manage Game Data -> Save Game DataĢ. Download and install the PAL-to-NTSC converter Download the Movavi video-converting software. To save your game, go into the options menu Save your game with the 'Make Game Save Copyable' code turned on and your Make Game Save Valid (Dolphin Emulator Compatible) ġ. With the following AR codes, you are able to copy GameCube F-Zero GX game saves from one memory card to another. Here are the two Gotcha Force codes I want to get ported from PAL to NTSC-U:įor comparison, here are the same codes for the PAL and NTSC-U versions of F-Zero GX: Ralf has actually made very many excellent PAL Gamecube codes that I wish could be ported to NTSC-U. He has the same kind of codes for PAL Gotcha Force, but says he cannot port them to NTSC-U without an original copy of the NTSC-U game disc. That used to be the case for NTSC-U F-Zero GX, another game with serial save protection - until ported his PAL codes that allow the game save to be made Copyable and Valid. I tried importing saves from others via GCMM, but the serial protection makes them show up as corrupted. Unfortunately, their old save file with everything unlocked was lost - and they don't have time to go back and re-unlock everything from scratch. However, I'm a complete newbie to this kind of coding, so I can only ask others for help.Īnyhow, some friends of mine played Gotcha Force a lot back in their youth, and they want to revisit it with me. Since Compressor’s output is overall so good, and it fits so well in my DVD authoring workflow, I’d just need a way to tweak it when you get artifacts in cases like the one I described.Hello! I'm trying to get a couple of codes for the GC game, Gotcha Force, ported from PAL to NTSC-U. But a long time has passed since then… and the truth is that there’s no way it can compete with advanced motion vector stuff as in Compressor 2.x/3.x, Twixtor, AE Time warp and so on. In fact, I believe i wrote the very first (or at least one of the first) reviews ever of his standards conversion plug-in for FCP. Graeme is a genius and a fantastic guy, and I like to think we are friends with him. Have you tried Nattress Standard Conversion plugin for FCP? (So your 60 min PAL program runs about 62 min)īTW the following comment was part of the same thread: The penalty is a drop in speed/audio pitch because your 25fps original will play at 23.98fps. I frequently do PAL to NTSCfilm conversions using the “slow pal” method, which requires no temporal interpolation, and very simple spatial scaling if your source is progressive. Mentioned in this Apple Forum Thread (btw you can change the audio duration without changing the pitch in Soundtrack): Is the following a good method and does it require progressive input to get good results?: If they are correct I would like to see how you did it. Conversion from PAL to NTSC is done by repeating every fifth video field with a process called 3:2 pulldown. Two sequential fields are created from the same frame and displayed 1/50th of a second apart. Would you mind posting the procedure/settings you used in Compressor? If you do that maybe Uli will be kind enough to verify (or not) your settings. Conversion from NTSC to PAL is done by simply playing the film fast - at 25 fps. And I’ve researched on the way of converting PAL to NTSC using Compressor.” I followed the instructions word for word that came with the Nattress plugin. “And I’m pretty confident about my settings.
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